![]() ![]() I am mentioning some of them- Greedy approach,Sorting using STL, sorting using structure, binary search, Divide and Conquer approach,basic of bitwise operators, elementary math(GCD, LCM, Sieve algorithm), modular arithmetic. Now one more very important thing here.Besides STL,you must learn some basic problem solving techniques. Only practicing would never help you to upgrade your level. Even though you might not be able to solve in the first few contests, I can assure you this will help you a lot to reach the next level. Codeforces arranges 1 or 2 contests each week. They contain some easy but very classical problems.Also, you must attend regular contests. You can also try the easy challenges of Hackerrank. For beginners, URI Online Judge is also very good and encouraging. They are mainly implementation related problems and will help you a lot to get familiar with competitive programming. Try the A and B number problems of Codeforces. According to me, the best platform for beginners is Codeforces. As you are learning STL, at the same time start problem solving in online judges. Vector, Map, List, String(Class), Set, Pair, Queue, Stack, Priority Queue, Double Ended Queue.Ī very good resources for learning this could be:-ģ. The topics of STL that you must and should learn are:. At first, try to learn STL(Standard Template Library). Assuming that you have finished learning the basics of OOP, now you can switch to actual learning of some advanced and interesting topics that will change your way of thinking a lot. So, I recommend you to learn C++ immediately after C.Ģ. For competitive programming, C++ is the best I think. The concepts you need to learn are mainly Class, Object, Function Overloading, Operator Overloading, Inheritance. You don’t have to learn all the concepts thoroughly of Object Oriented Programming(OOP). Then move to learning any Object Oriented Programming(C++/ Java). Learn the basics(Types of Variables, If-Else Logic, Loop, Array, Function, String) of a Structural Programming Language(C is preferable). Ok.Here are the steps to go according to my suggestion.ġ. I have tried to provide a tentative step by step guideline that you can follow in order to improve your skills and knowledge in competitive programming. As I have observed, most of you are very much interested in competitive programming but most of you don’t know what to do or where to start from. However due to my busy schedule and other consequences, I could not. I had been looking forward to give this post for quite a long time. VERY VERY IMPORTANT FOR BEGINNERS AND PROGRAMMING ENTHUSIASTS!!!!!!!!!!! ![]()
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![]() ![]() If there’s any sensationalism or luridness in the photography, it’s entirely incidental to the primary goal of elevating regular-looking people to the big screen, a noble gesture too unrecognized these days. Page Likes: 2.4M is known for great customer service, and it keeps that reputation going on its Facebook Page. “Cinematographers Sean Price Williams and Hunter Zimny relish shooting these characters in close-up, often magnifying their features in super 16mm, much like an underground comic artist would in print. The one thing that its Facebook page is missing is more customer-centric content but by centering its posts on company news, it can establish itself as a buzz-worthy newcomer to the industry. We now live in a society where pizza gets to your house before the police 3. My mum thinks ‘lol’ means ‘Lots of Love’. “‘Funny Pages’ was shot in super 16 millimeter film, which gives the movie a gritty texture that fits the material and, at times, evokes some classics of 1970s cinema.” These are another 100 Facebook ‘like’ pages that I find funny (click on any page’s name and it will take you to that Facebook page) 1. Zimny’s previous cinematography credits include The Scary of Sixty-First (2021), Let’s Get Lost (2020), Danny’s Girl (2020), and Giants Being Lonely (2019)Īlso an actor, Zimny appeared in the 2021 film Project Space 13 (shot by Williams). Hunter Zimny ’16, director of photography, shares the cinematography credit with the revered indie cinematographer Sean Price Williams. It’s a dark comedy delving into the world of comics through a high schooler dreaming of becoming a comic book artist. (Think Larry David’s “Sour Grapes” or movies by Matt Weiner, Jason Alexander, and Alan Ball.) So we’ll close this comic book and move on to other things.Funny Pages is director Owen Kline’s feature debut that’s earning plenty of critical acclaim. Look, a lot of older people have made terrible movies and gone on to great things. If it it had been with a tiny distributor, or in a festival (it played virtual Sundance, but few could access it), I don’t know. So “Funny Pages” is a disaster coming from A24. But you just want to stop the movie, pull her off the screen, and help her out of this predicament. Marca and Defensa Central were the next two pages with over 2M total interactions, with Marca edging the latter by 631k. Similar to 2017, their usage of an ‘Ultima hora’ tag, signifying breaking news, helped attract readers to their posts. Where has she been? This is one of the most squandered careers in showbiz history. With 2.9M interactions in January of 2022, the site came in first place among the comparable pages. Despite the effort to make her look bad, she doesn’t. She’s 83 years old now, our Mary Hartman. And then, I gasped: Louise Lasser, in a wheelchair, acting crazy in a pharmacy. I didn’t realize until I saw him how much I missed him on a screen. There are two cameos of note in “Funny Pages.” Ron Rifkin, a great actor, has a brief scene as Robert’s grandfather. He’s brilliant and does as much as he can. That’s Matt Maher, giving the performance of a lifetime against all odds. Robert also drags along with him a much older failed comic book artist who seems schizophrenic at best. (135 people like this) Love/hate: you the best. Like (9,453 people like this) your profile picture Like. Like this, or maybe not You decide Like your status. Like them to your liking Facebook references: to like pages. The screenplay’s inconsistencies appear as the parents (Josh Pais and Maria Dizzia) fade out for a bit while Robert is having his bildungsroman in Trenton.īut when Robert returns home in a panic, he’s so unpleasant you agree with the father, who’s had enough. We compiled a list of 25 likeable Facebook pages with a pun, and categorized them appropriately below. Robert leaves his cushy suburban home in Princeton, quits school, is nasty to his parents, and finds a sub basement apartment in Trenton with deviants. If there’s a grossness to the underground comic world, Kline has found it. He’s rude to his parents, and not very smart about life. It’s the story of an obnoxious, self entitled kid named Robert played by Daniel Zolghadri (19, maybe) who wants to be a comic book artist. You sit there and think, How did this happen?Ī big problem is that because of Owen’s celebrity connections, he got a deal with a real distributor. “Funny Pages” is like one of those terrible indie movies that pop up on Channel 13 late on a Saturday night or on what’s left of Manhattan Cable TV. He knows how to make a movie, there’s no question about his talent. Kline is the 30 year old son of Kevin Kline and Phoebe Cates. Tomorrow it starts playing for a few days at Lincoln Center. A 24 Films baited the hook for failure with Owen Kline’s “Funny Pages.” They screened it tonight via their website for 15 bucks. ![]() ![]() The book contains around 400 photographs diagrams and technical drawings including those showing factory and manufacturing, close ups of weapons and equipment and operational units. ![]() This fantastic reference book is the most definitive history currently in the market and covers from the start of production in 1937 till Rudel's last flight surrendering to the US forces at Kitzingen. Stuka aces such as Oskar Dinort, Werner Hozzel, Ernst Kupfer and Hans-Ulrich Rudel were just some accredited with the destruction of literally hundreds of enemy tanks, vehicles and ships as well as locomotives and bridges. Next to the fighter aces, it was perhaps the Stuka crews who were held in the highest esteem by both German commanders and the German people and their accomplishments became legendary. Spearheading the German advances in Poland, Norway, the Low Countries, the Mediterranean and Russia between 1939-1943, the Luftwaffe's Ju 87 Stuka became synonymous with the art of Blitzkrieg warfare. The howl of its sirens during a dive-bombing attack struck fear into those on the ground, the aircraft possessing an uncanny knack of making each human feel as if the sole target was him. Unquestionably, the Junkers Ju 87 was one of the most devastatingly effective and psychologically terrifying weapons of war ever produced. The pedigree of the author's research will mean that this will be the must-have book for all enthusiasts on the Ju87 Stuka. Highly illustrated, it represents a comprehensive, detailed reference work to be used by enthusiasts and modellers for 'one-stop' ease of access to information to one of the most well known aircrafts of Word War 2. ![]() This large format hardback is heavily packed with information on the Ju87 Stuka. ![]() ![]() ![]() With regard to Sherry Isely, it was not error for the court to allow the video deposition of Isely to be played in its entirety because the witness's demeanor and answers during the moments surrounding the exchange were relevant for purposes of allowing the jury to determine the witness's credibility. Editors Choice Explore the Best New Music. Let this conversation naturally develop in your prayer. It often occurs at the end of a prayer period, but it can take place at any time. Moreover, allowing the jury to see those portions of the deposition where defendant's attorney objected is no different than what the jury would see if an attorney made similar objections at trial during an examination of a witness. Buy Colloquy-Oboe Solo (Oboe Solo with Piano&nbs at . A colloquy is an intimate conversation between you and God the Father, between you and Jesus, or between you and Mary or one of the saints. Defendant has not identified any authority indicating that a jury should not be allowed to observe the objections that were overruled. (Docket 382.) Defendant has not argued that the court erred in its rulings on those objections. With regard to JoAnn Schonasky's deposition, almost all of the objections were overruled. Defendant also argues that the jury should not have been allowed to observe the exchange between plaintiff's attorney, defendant's attorney, and the witness, Sherry Isely, when defendant's attorney instructed the witness not to answer certain questions during her videotaped deposition. 2010):ĭefendant argues that the court erred in allowing the jury to observe defendant's numerous objections found throughout the designated portions of JoAnn Schonasky's videotaped deposition. I offer Boreal Colloquy as a celebration of the tapestry that is the boreal forest’s story.From McElgunn v. Likewise, as I created this piece I felt engaged in an intimate conversation with these trees. ![]() When I am in the forest, I inhabit an attentive space. The tapestry we weave with weather, soil, plants, insects, and animals is our story. Imagine the trees saying, “Look closely at our seeds and leaves, bark and twigs, our texture and color. They each radiate joy in summer’s long light. Every tree speaks of tenacity, the ability to survive winter’s dark cold. Alders know how to cooperate, how to nurture. Used for food, shelter, and medicine, balsam poplar and willow hold a history of giving. 2023 Collegium Colloquy - June 2-9, 2023, University of Portland, Oregon. Fire weaves a complex tale in the lives of spruce. Collegium: Colloquy on Faith and Intellectual Life. Birch and aspen speak of beauty, elegance. Thriving in muskegs, tamaracks tell a story of resilience. Cranberry leaves are joined to tamarack’s panel and Labrador tea is tied to balsam poplar. ![]() Fungus and a wasp nest embellish aspen’s page. Porcupine quills are sewn on the white spruce flitch. Salmon bones from a river where alder grow are laced to the alder’s panel. A spruce grouse feather is attached to black spruce. For example, willow’s flitch is home for moose bone and a ptarmigan feather. Artifacts attached to each panel come from a particular tree, along with other objects entwined with that tree/shrub’s life. I’ve titled this piece Boreal Colloquy because I imagine it to be just that, a colloquy, a conversation, with the six trees (birch, white spruce, black spruce, tamarack, balsam poplar, aspen) and two shrubs (willow, alder) that dominate the boreal forest.Ĭreated from flitches, flat panels of wood cut vertically from each of the eight trunks, this artist book dedicates one flitch to each tree or shrub. Shaped by ice, fire, water, snow, permafrost, human activity, and climate, the trees of the taiga (the boreal forest) are continually weaving a story of life, death, and regeneration. This ITOC project offered a space for me to think about how the boreal forest resonates for me and to delve into learning more about the intricacies of the forest from ITOC scientists, artists, educators, and the resources they recommended. 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Go outside the garden and turn left, hugging the walls to walk past the crumbling spot on the ramparts where you climbed up for Audio File #1. Open the puzzle interface and click to solve it a second time - but this time, trigger the first (top right corner) goal rather than the second one, sending power - where? (Don't worry, you won't be trapped here. First, return to the garden and head to the maze terminal in the corner near the couch. There are two more secrets right by the Walled Garden. What a lovely private spot someone found to enjoy the breeze and escape the claustrophobia of the gardens. You might want to turn subtitles on first. You need to get close and press the interact key, then put the pointer on the file and press the interact key again, to trigger it. Walk out onto the roof above the cave entrance and look for the audio file hidden to one side of the cushion here. It should be pretty much directly in front of you if you approach using the directions we gave garden in front of you, sea on your right.Ĭlimb on and travel anti-clockwise (turn right) until you're above the entrance to the cave. When you get back to the garden walls, look for an area where the stones have crumbled a little, providing access to the ramparts. You can also get to this area via a path hidden in the plants around the base of the walls after you exit the garden. Turn back towards the garden, with the sea on your right side, and head back towards the castle-like walls surrounding the garden. Once you're through, turn left and follow the path along, searching to the left side until you reach a green bank you can climb up (pictured). The first audio file is available as soon as you solve the game's first major puzzle - how to open the gate leading out of the garden. If not, wander away and try something else for a while you don't have to explore the island in a linear fashion, and sometimes the mental tools you need are right around the corner, just waiting for you. We've put this information here because people are going to to ask for it, but seriously: just walk away, have a glass of water, and come back with a fresh mind we bet you can work it out for yourself. What is this place? Where did everyone go? Why doesn't anybody just use a key like a normal person? In this ongoing visual guide, we'll list the secrets and audio files we find on our explorations, as well as showing you how to find them for yourself, including puzzle solutions. One of March 2019's PS Plus free games, The Witness is full of overt puzzles, but there are bigger mysteries to solve. And the only people in the world who will actually see this "true" ending, this sneering "It was satire all along! Go outside, nerds!" are the ones that are willing to put up with this game's bullshit for the longest.The Witness: secrets and audio files guide It makes fun of its entire conceit.īut it does so in a way that feels mean and unfair to the game's biggest fans, those who tortured themselves through the challenge's timed puzzles. The game's secret ending-attained by completing "The Challenge"-does send much of this up. A movie theater that plays up-to-40-minute video clips of pop philosophy and science and a heaping dose of bullshit. The recordings that litter the world that profess very grand ideas. I mean, just look at these self-serious statues. It revels in a rationalist worldview that I was repulsed by throughout, the idea that logic and cold, hard, rational thought will solve all the world's problems. ![]() ![]() You're fucked until you do.īut worst of all, The Witness has a serious attitude problem. Nothing in the game suggests that you should look at the floor, you just have to stumble on it. There's one puzzle in the monastery that requires you to look at the floor, where a crucial part of the solution fell off and tumbled aside. What didn't feel great was banging my head against design that felt unfair. This game had me doing remedial first grade-level arts and crafts, and I loved that aspect.Īnd I had a genuine rush of discovery when I first figured out that I could find secret symbols in the wider world, and they were everywhere! All The Witness screens courtesy of Thekla, Inc. ![]() ![]() ![]() Not quite sure what a mobile signal booster is? Unsure if it’s the right product for you? The technology is much simpler than you might think, unlocking unprecedently high levels of mobile phone signal wherever you are and in just minutes. 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As a result, the reactions these shows engender, both positive and negative, are often bigger and broader than those we find on MTM’s more modest fare. Harris) is the boldness that compels them to take risks - either in search of larger humor or larger pathos. ![]() However, one of the elements also inherent in the works either produced by or related to Lear and his lot (which includes the talented Ms. Sometimes we even refer to his style pejoratively when discussing the difference between shows that are issue-heavy, and therefore seem guided by stories instead of characters. What exactly does this mean? Well, when we think of Norman Lear, we probably first think of the topics he covered on shows like All In The Family and Maude, and the groundbreaking places he went with his storytelling, which were then totally new to television comedy. Now, there’s really no good reason to compare Cheers and The Golden Girls, but I think highlighting their differences allows for a direct way to examine the latter and its personal charms, as the schism between the two shows is dependent on the relationship between the two primary - and disparate - styles of situation comedy that had developed in the early part of the ’70s: the MTM mode and the Lear mode.Ĭheers is obviously a descendent of MTM (and for more on why this is so, click around this blog and check out our Cheers posts, because there’s been a whole lot written about this), while The Golden Girls, created by Susan Harris, who wrote for both All In The Family and Maude before channeling her progressive and boundary-pushing sense of humor into Soap (all of these shows have been covered here, by the way), belongs more in the Lear camp. In fact, The Golden Girls‘ unwavering ability to deliver laughs, even in the most dreadful of episodes, is one of the reasons it’s remained a staple in syndication, where it’s managed to captivate new viewers every year. In terms of comedy - consistent comedy - I can think of no other ’80s sitcom that offers real competition, for while Cheers (1982-1993, NBC), which we covered here earlier this year, remains my choice for the best written and character-driven piece of the decade (and my favorite show second only to I Love Lucy), The Golden Girls always exists in a place where high-octane humor is ever at the ready, something that can only be said of Cheers most of the time. The Golden Girls stars BEATRICE ARTHUR as Dorothy Zbornak, BETTY WHITE as Rose Nylund, RUE McCLANAHAN as Blanche Devereaux, and ESTELLE GETTY as Sophia Petrillo.Ī show that I would put in my personal top ten, The Golden Girls is another property that this blog was actively created to discuss, so I’m thrilled that its time has finally arrived. Happily, for those who tire of seeing the series on any of the many cable channels on which it’s syndicated, the entire series has been released on DVD!Ī divorcée and three widows share a house in Miami. ![]() ![]() ![]() Welcome to a new Sitcom Tuesday and the start of our series on the best episodes from The Golden Girls (1985-1992, NBC), one of my favorite comedies ever produced and perhaps my best known remedy for melancholia. ![]() ![]() (Which may help even out the blurriness). For example 8xS, you'll get minor supersampling and 4xMSAA, you could also add TrSSAA on top of this or SGSSAA too. Or you could force/enhance with a Hybrid Sampling Mode. Or even your monitor.Īlternatively you could try seeing if using the Enhance Application setting makes a difference. Or you could add a sharpening pass via the new driver option. You could also downsample on top with a low smoothness value with DSR to help even out the sharpness. I played through Blood Money with the blur issue and some mild sharpening because I enjoyed the hazy look the shaders added and overall pixel quality was better.Ĭlick to expand.It's entirely possible something they changed in an update. However you can really work around this with a reasonable amount of sharpening and get a better middle ground. (As shown in my HL2 comparison above.) But some people prefer that. Turn it off and things are 100% sharp though you run into the limitations of the default MSAA resolve where there is still a lot of visible aliasing as a result. There are sometimes ways around this, by disabling certain post processing settings.(Or the AA fix will help)įor example, In Hitman Contracts and Hitman Blood money, the Bloom shader makes the image a little bit blurrier. And there is a slight layer of softness being added to the image because of what I assume is a shader issue.ĭepending on what post processing shading is going on in a game it can cause a conflict with SGSSAA and cause the output to be softer than it should. The power lines aren't being handled right. HL2 often has an issue with a large amount of high frequency aliasing present in it's textures and how it renders them. ![]() (The guard railing to the left for example and then also the rock faces to the left. On certain surfaces it's very visible that it is doing what it is supposed to do. It really just looks like a bloom shader conflict or something. Or you could add a slight sharpening pass. As sometimes that can be the difference between soft output or sharper output.Īlternatively you could attempt to use the flag with a 5 on the end of it as that will skip the primary flip chain and will either result in sharper output, AA not working at all or the UI not being left alone. Are you able to test without it too? (Real vanilla Hl2) I would also attempt to turn on the AA fix. ![]() ![]() ![]() It doesn’t rely on cheap jump scares, instead creating a building sense of dread through the environments, ambient music, and sound effects. Observer is proof that you don’t always need the threat of a sword-dragging physical manifestation of guilt or a nine-foot-tall vampire lady to make a game scary (although those clearly work too). Most of the gameplay focuses on exploration and contextual interactions with the world around you, much like Gone Home or What Remains of Edith Finch. Unlike many games in the survival horror genre, Observer: System Redux doesn’t use violent combat or “run and hide” mechanics (for the most part) to create a creepy atmosphere. Observer never holds your hand or answers every question, and your choices will have a very real effect on how you see the world around you and even how it all ends. For example, you have the option to make Dan take his medication whenever his vitals are in the red, but you’re never told why – or what happens if you don’t. There’s a lot left up to interpretation, which can be said for much of the larger story as well. They’re not an exact replication of the victims’ memories, but more of a trippy reenactment that mashes together different environments and art styles. These “dream eater” sequences keep the derelict apartment setting from ever feeling too claustrophobic. Observer is proof that you don't always need a monster to make a game scary. Oh, and you can plug into a chip in dead people’s brains to explore their memories, like you do. You’ll use these abilities to track down whoever’s murdering the building’s tenants, sometimes following a literal trail of blood in your quest to stop the killer and find Dan’s son. Despite the familiar themes, Observer never feels derivative it’s more of a love letter to the works that came before than an imitation.īeing a cybernetically enhanced Observer, Dan Lazarski has a few extra tools at his disposal: he can use EM Vision to analyze electronic equipment, Bio Vision to identify biological materials like blood, and Night Vision to make dark spaces like the building’s creepy basement easier to navigate. There are multiple references to the novel Nineteen Eighty-Four as well, including finding physical copies of the book throughout the apartment building, and stumbling upon Easter eggs like this is always a delight. Lazarski is voiced by the now late Rutger Hauer, whose “tears in the rain” monologue from Blade Runner deserves a spot in the dystopian fiction hall of fame. Observer: System Redux doesn’t shy away from its sci-fi, cyberpunk, and horror influences. As Dan, you’ll investigate crime scenes, examine clues, and trawl a creepy, locked down tenement building in order to solve a series of murders and reunite with your long-lost son. The first-person perspective puts you in the hardened gumshoes of Dan Lazarski, an Observer – basically a police detective who can hack into people’s minds. The year is 2084, and Poland has been ravaged by the nanophage, a digital plague resulting in widespread drug use, body modification, and the watchful rule of governing megacorporation Chiron. Originally released as Observer in 2017, System Redux is an enhanced version of the base game with improved graphics and additional story content. It does a great job of building tension just by using its environments and ambient sounds, though a few out-of-place (and thankfully infrequent) stealth sections can sometimes cause more aggravation than fear. ![]() Part detective story, part psychological horror, Observer is the kind of game you’ll want to play with the lights off and headphones on. Set in a decrepit apartment building in futuristic Poland, Observer incorporates familiar science fiction and cyberpunk themes in a way that feels both deferential and distinct from its clear inspirations. If the seminal sci-fi film Blade Runner and dystopian literary classic Nineteen Eighty-Four had a video game baby, it would be Observer: System Redux. ![]() |