![]() You'll eventually reach a gate with a very simple maze terminal lock. Continue around, hugging the wall at the base, and you should find a small path leading around the edge of the walls, along the cliff above the sea.ĭon't fash yourself even if you sprint, you can't fall down. Go outside the garden and turn left, hugging the walls to walk past the crumbling spot on the ramparts where you climbed up for Audio File #1. Open the puzzle interface and click to solve it a second time - but this time, trigger the first (top right corner) goal rather than the second one, sending power - where? (Don't worry, you won't be trapped here. First, return to the garden and head to the maze terminal in the corner near the couch. There are two more secrets right by the Walled Garden. What a lovely private spot someone found to enjoy the breeze and escape the claustrophobia of the gardens. You might want to turn subtitles on first. You need to get close and press the interact key, then put the pointer on the file and press the interact key again, to trigger it. Walk out onto the roof above the cave entrance and look for the audio file hidden to one side of the cushion here. It should be pretty much directly in front of you if you approach using the directions we gave garden in front of you, sea on your right.Ĭlimb on and travel anti-clockwise (turn right) until you're above the entrance to the cave. When you get back to the garden walls, look for an area where the stones have crumbled a little, providing access to the ramparts. You can also get to this area via a path hidden in the plants around the base of the walls after you exit the garden. Turn back towards the garden, with the sea on your right side, and head back towards the castle-like walls surrounding the garden. Once you're through, turn left and follow the path along, searching to the left side until you reach a green bank you can climb up (pictured). The first audio file is available as soon as you solve the game's first major puzzle - how to open the gate leading out of the garden. If not, wander away and try something else for a while you don't have to explore the island in a linear fashion, and sometimes the mental tools you need are right around the corner, just waiting for you. We've put this information here because people are going to to ask for it, but seriously: just walk away, have a glass of water, and come back with a fresh mind we bet you can work it out for yourself. What is this place? Where did everyone go? Why doesn't anybody just use a key like a normal person? In this ongoing visual guide, we'll list the secrets and audio files we find on our explorations, as well as showing you how to find them for yourself, including puzzle solutions. One of March 2019's PS Plus free games, The Witness is full of overt puzzles, but there are bigger mysteries to solve. And the only people in the world who will actually see this "true" ending, this sneering "It was satire all along! Go outside, nerds!" are the ones that are willing to put up with this game's bullshit for the longest.The Witness: secrets and audio files guide It makes fun of its entire conceit.īut it does so in a way that feels mean and unfair to the game's biggest fans, those who tortured themselves through the challenge's timed puzzles. The game's secret ending-attained by completing "The Challenge"-does send much of this up. A movie theater that plays up-to-40-minute video clips of pop philosophy and science and a heaping dose of bullshit. The recordings that litter the world that profess very grand ideas. I mean, just look at these self-serious statues. It revels in a rationalist worldview that I was repulsed by throughout, the idea that logic and cold, hard, rational thought will solve all the world's problems. ![]() ![]() You're fucked until you do.īut worst of all, The Witness has a serious attitude problem. Nothing in the game suggests that you should look at the floor, you just have to stumble on it. There's one puzzle in the monastery that requires you to look at the floor, where a crucial part of the solution fell off and tumbled aside. What didn't feel great was banging my head against design that felt unfair. This game had me doing remedial first grade-level arts and crafts, and I loved that aspect.Īnd I had a genuine rush of discovery when I first figured out that I could find secret symbols in the wider world, and they were everywhere! All The Witness screens courtesy of Thekla, Inc. ![]()
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