![]() (Which may help even out the blurriness). For example 8xS, you'll get minor supersampling and 4xMSAA, you could also add TrSSAA on top of this or SGSSAA too. Or you could force/enhance with a Hybrid Sampling Mode. Or even your monitor.Īlternatively you could try seeing if using the Enhance Application setting makes a difference. Or you could add a sharpening pass via the new driver option. You could also downsample on top with a low smoothness value with DSR to help even out the sharpness. I played through Blood Money with the blur issue and some mild sharpening because I enjoyed the hazy look the shaders added and overall pixel quality was better.Ĭlick to expand.It's entirely possible something they changed in an update. However you can really work around this with a reasonable amount of sharpening and get a better middle ground. (As shown in my HL2 comparison above.) But some people prefer that. Turn it off and things are 100% sharp though you run into the limitations of the default MSAA resolve where there is still a lot of visible aliasing as a result. There are sometimes ways around this, by disabling certain post processing settings.(Or the AA fix will help)įor example, In Hitman Contracts and Hitman Blood money, the Bloom shader makes the image a little bit blurrier. And there is a slight layer of softness being added to the image because of what I assume is a shader issue.ĭepending on what post processing shading is going on in a game it can cause a conflict with SGSSAA and cause the output to be softer than it should. The power lines aren't being handled right. HL2 often has an issue with a large amount of high frequency aliasing present in it's textures and how it renders them. ![]() (The guard railing to the left for example and then also the rock faces to the left. On certain surfaces it's very visible that it is doing what it is supposed to do. It really just looks like a bloom shader conflict or something. Or you could add a slight sharpening pass. As sometimes that can be the difference between soft output or sharper output.Īlternatively you could attempt to use the flag with a 5 on the end of it as that will skip the primary flip chain and will either result in sharper output, AA not working at all or the UI not being left alone. Are you able to test without it too? (Real vanilla Hl2) I would also attempt to turn on the AA fix. ![]()
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